SGM Studio 12 User's Guide Page 16

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Scan Control Functions
The gray knobs and keys and light blue printing identify this section.
Manual use of the unit:
A unit can be manually controlled at any time whether a Program is enabled or not. Into a
running Program, it’s possible to control only some desired fixture’s channels while the
other channels will follow the settings plotted in the program.
1. Select the unit required, then its LED will flash. Several Units of the same type can be
grouped and controlled at the same time, by pressing and holding down the button of
the first unit and then press the buttons of the other units. The Led buttons will all flash
at the same time.
2. Set the scanner's channel as required using the faders and checking the value of the
command sent on the display of the Scan Control Section.
To set the Active Effects of a Unit:
The Active Effects are the control channels of a Unit. By the time, enable or disable those
control channels could be helpful especially when mixing several programs, which contain
the same fixtures. A color chase program (which has only the control channel color
enabled) can be mixed with another program which makes only the mirror movement (that
means Pan & Tilt enabled while the other control channels are all disabled).
On the other hand, if the above 2 programs were made with all the control channels
enabled, only one program per time could be used.
The default settings are with all the control channels enabled.
1. Select the unit required
2. Push the buttons of the scan section according to the requirements. The buttons’ LED
shows the status of the channel: LED lit means channel enabled while LED not lit
means channel disabled.
To assign a shape to a unit:
Built-in programs (7 at present) which act on Pan and Tilt movement are available for each
unit. They can also be stored into a program's scene, reducing in that way the time
necessary to program, and customized to fit the requirements by changing the following
parameters:
- X_SCL: scale on the X axis (from 0 to 100%)
- Y_SCL: scale on the Y-axis (from 0 to 100%)
- SPEED: speed at which the effect is run (from 0 to 255)
- ROTAT: direction of movement (forward or backward)
- ANG: starting angle of the movement (from 0 to 359).
1. Select the unit required
2. Press the right-hand scroll button till the Shape menu will appears on display
3. Select the desired Shape by using the fader to the Shape field
16
SGM Light Technology 23/08/1999 Ver. 2.00
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